Introduction
Hello, I am Ryan Boyack, a Sound Designer. I currently work as a Support Practitioner for Sense Scotland
I am comfortable designing sound for a variety of genres, 2D and 3D games, realistic or abstract. My main tools are currently Cubase, Unreal 4 and Wwise, I have some experience with Unity as well as a variety of DAW's. I can work with Sound Design or Dialogue.
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I have 4 years of amateur experience providing sound and music for a wide variety of video game projects, both for study and fun.
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A grid of videos showcasing some of my projects is below, for more information, click on the text below each project to see an expanded explanation. I also have a CV and LinkedIn at the bottom of this page.
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I have a Professional Masters in Games Development with Merit from Abertay University as well as a BA Hons 2:1 in Sound and Music for games from Abertay.
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Through Their Eyes
Masters project created under mentorship from "The Chinese Room" Sound Designer Corry Young.
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https://twitter.com/ChineseRoom/status/1437394442114244616
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Play the Game Here: https://drbattlebear.itch.io/through-their-eyes
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Jitter Critters
Retro Aesthetics, Zen Feel. First Person Bug Hunting Game Jam Submission.
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Play the Game Here: https://itch.io/jam/game-off-2021/rate/1300745
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3D Sound Reel
2D Sound Reel
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Play the Games Here:
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Voice Design Showreel
Sonification -UE4 and WWise
For my honours project, I created a prototype audio-based 3D navigation system, primarily for use within 3D virtual environments and a video game project implementing this. The project was implemented within the game engine Unreal Engine 4, using its blueprint system to allow me to work on all aspects of implementation alone, without needing extensive coding experience and with enhanced audio functionality and implementation provided by Audiokinetic’s Wwise Middleware system.
This game project was used to refine a sonification system, with user testing, to prove the concept as viable and showcase the capabilities of this system in a realistic 3D environment. The essential rationale behind developing such a system, is both in the hope that it may make for an enjoyable game mechanic, and additionally that such a system may provide visually impaired players a navigation system and method for interacting with a 1st person 3D world. The project accomplished this by using a combination of sub-systems intended to deliver a variety of information about the players environment in an auditory manner.
